MOUSE MADNESS is an academic project that I worked on during my first year at IGAD.
MY ROLE WITHIN THE PROJECT: General Design, Level Design, Technical Design
PLATFORM: PC
DURATION PRE-PRODUCTION: 2 weeks
DURATION PRODUCTION: 6 weeks
TEAM SIZE PRE-PRODUCTION: 3
TEAM SIZE PRODUCTION: 8
ENGINE: Unreal Engine 4
Development:
In this project we went through different stages development that had a greenlight process. Unhealthy projects would get cut and the teams would merge with another project that was healthy enough to keep being developed. I joined after two weeks and stayed on the project since then.
We struggled the most on the rotation mechanic and the amount of control a player should have.
During the production of this project, my tasks varied from technical design to level design.