Zeil is a rogue-like seafaring adventure game about exploration in a procedurally generated ocean.
As a player, you control the direction of the wind for your ship. Defeat enemies, collect gold, make trade deals and upgrade your ship. With the Major Arcana guiding you, you’ll be sure to overcome your struggle through the ocean.
ZEIL is a personal project that I worked on as a duo together with Tom Vissenkom under the name KEYPOINT STUDIOS.
MY ROLE(S) WITHIN THE PROJECT: General Design, Quest Design, Level Design, 3D Modeling
PLATFORM: Android (intended), PC
DEVELOPMENT TIME: Half a year
TEAM SIZE : 2
ACHIEVEMENTS: Top 4 games at the 2020 White Nights Conference.