For the past years, I have worked extensively on multiple projects in Epic’s Unreal Engine 4. I know my way around the engine and know Blueprinting (visual scripting), UMG (Unreal’s Motion Graphics and UI Designer) and have some experience with its AI and behaviour trees. I’m also experienced with the level editor.
For two game jams and my mobile game; Zeil, I learned the Unity engine and along the way picked up a basic understanding of C#. I expended this knowledge during Project Necromancy.
As a designer, visualizations and communication are your bread and butter. I effectively manage documents and communicate them well with Google Suite and Microsoft’s Office 365. My background as a graphic designer makes me an advanced user of Adobe’s Illustrator, InDesign and Photoshop, which I use seamlessly together.
Lastly, game engines are not always the most efficient to quickly communicate your ideas. I also have knowledge of Google SketchUp, which I recently replaced for Blender to make quick sketches for a level or an asset that’s required as a landmark.